Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV series is back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the gamer's adventure.
We followed Lucy the vault dweller, striving to uphold her morals and finding that the ruined world made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his faction's dogma and causes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the radioactive badlands.
Building Anticipation for the Second Season
The debut season's conclusion revealed crucial details about who helped cause the global annihilation that sealed a population in bomb-proof bunkers for centuries. It also left numerous mysteries open for the second season – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are arriving with more eagerness and new expectations.”
The Mojave Beckons for Season Two
The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its production team insisted on real props and locations were fabricated, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s real.”
In fact, virtually everything you see on-screen is practical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the video games. This shared passion for the world is clear in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This schedule will foster a different weekly discussion, something the team themselves are eager to observe.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”