Guitar Hero Turns 20 – How a Plastic Axe Connected Generations Between Music Fans

It has been two decades since the legendary game debuted in North America, offering everyday gamers the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who's nailed Free Bird’s lengthy instrumental break before a packed living-room audience.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to the music. Each riff mimicked specific notes, producing the sensation of a genuine live show.

Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, later purchased by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series that had a remarkable influence on numerous of the artists featured, introducing decades-old bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the recordings – despite the fact the first two games primarily featured cover versions.

“We reproduced every song since the cost was so high,” he explains. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero took off, album purchases and radio play increased, everyone wanted to participate.”

He adds: “One of the amazing things was the number of mothers and fathers reached out and thanked us for exposing their children to the music they adored. It evolved into an intergenerational thing.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer had their track on the 2008 game the popular installment. Guitarist Paul Mahon recalls the way the game revived older hits to the forefront: “The game provided a larger, younger audience. Generally such music was seen as outdated material, however once it got included in the game young people discovered it, abruptly it became trendy. This validated the genre, and got rid of the outdated tag. It gave our catalog a new life.”

At that time, the band's first record was still unreleased stateside, meaning Guitar Hero was a key medium of discovery for the band during their a North American tour opening for the rock giants. “Their crew were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Spin-offs Enduring Influence

Music's heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the band more money than any of their studio albums. It sold well over 500,000 units upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.

The series still motivates quick-handed dedication within the community. Recently, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive customisation options. This track is difficult even in the hardest setting, let alone played at increased tempo while hitting a single one of its near 4,000 notes. They claimed it took nine months of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” says DragonForce guitarist the artist.

The band previously wrapped up a profitable run when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I remember our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it threatened to overshadow everything else the band has done. Last year, the track featured in promotional material for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best marketing, be it for cars, apparel or games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the creators believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games were released in just a five-year period from 2005 to 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Games like Clone Hero and Fortnite Festival have kept the scene alive, with expectations of something from the original publisher on the way. A new studio has entered production on their first rhythm-based title. Original co-founders are participating in advisory roles. Is the world prepared to welcome another game following Guitar Hero?

“Our team believed those games might become like Madden allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”

Lawrence Wang
Lawrence Wang

A passionate home cook and budget-savvy food enthusiast sharing practical tips for eating well on a tight budget.